From ISMAR2010
Contents |
Program
Schedule
October 12 (Tue.) | Registration begins. |
October 13 (Wed.) / Full Day |
Workshops, Tutorials, Demonstrations and Exhibitions |
October 14 (Thur.) / Full Day |
Keynote Speech 1 Paper presentation (Technical and Arts/Media/Humanities) Demonstrations and Exhibitions Posters Tracking Competition Reception |
October 15 (Fri.) / Full Day |
Keynote Speech 2 Paper presentation (Technical and Arts/Media/Humanities) Demonstrations and Exhibitions Posters Tracking Competition Banquet |
October 16 (Sat.) / Half Day |
Paper presentation (Technical and Arts/Media/Humanities) Closing Ceremony Palace Tour (Afternoon) |
Keynote
Paper & Poster Presentation
â– Science & Technology Paper
â– Art, Media & Humanities Paper
â– Poster
Arts, Media and Humanities Program
For the second consecutive year, we are really delighted to present the Arts, Media and Humanities program (AMH) for ISMAR 2010. The program include:
- Art Gallery,
- Paper/posters presentation,
- discussion panels,
- Open Sessions,
- Creative Contests.
Click here for more information about the content and also how to contribute !
Note: The full schedule of the AMH Program is also now available in pdf format: Program Schedule
Workshop
Overview
The ISMAR 2010 conference and exhibition will be preceded by a full day of optional workshops. Through workshops, the community of people working and studying Mixed and Augmented Reality has an open and flexible environment suitable for sharing information and knowledge.
Registration
To register for an ISMAR workshop, you must register for the conference. The workshop fee is $200 for IEEE members who register prior to September 9, up to $350 for the day, for those who are not IEEE members and elect to register on-site or after September 9. More information on the ISMAR 2010 Workshop registration process and fees can be found here.
ISMAR2010 attendees will be able to choose from the following full day workshops to be held on Wednesday October 13, 2010:
- Mobile AR Summit (emphasis on commercialization) click
- Collaborative AR click
- Devices that Alter Perception click
- Augmented Reality Super Models click
- Mobile-AR Application Contest with Samsung Wave Phone & Workshop click
More info to come ...
Tutorial
October 13, 2010
- 09:00-17:00 Fundamentals of Head Worn Displays organized by Jannick Rolland -(Room 311)
- 09:00-12:30 Development Cycles for Qualified Usability Testing In Augmented Reality organized by Marcus Tönnis -(Room 316)
- 09:00-12:00 Developing With Qualcomm’S Augmented Reality Platform organized by Qualcomm -(Room 401)
- AnAugmented Reality Applications, Markets, and Qualcomm AR Developer Challenge
(Jay Wright, Director, Qualcomm) - Introduction to Android Development for AR (Istvan Barakonyi, Staff Engineer, Qualcomm)
- Developing with the Qualcomm AR SDK (Daniel Wagner, Principal Engineer, Qualcomm)
- Game Design with the Qualcomm AR Extension for Unity
(Professor Blair MacIntyre, Georgia Tech and Qualcomm Game Studio)
- AnAugmented Reality Applications, Markets, and Qualcomm AR Developer Challenge
The Tutorial Schedule Download
Laboratory Demonstrations and Research Showcases
Detail Information Download
Tracking Competition
- Many tracking technologies for Augmented Reality have been proposed so far. To allow a fair comparison of the state-of-the art a tracking competition has been organized. Tracking quality is to be evaluated on a concrete and reasonably realistic industrial task. The competition is open to both academic and commercial participants. This contest mainly follows the points system of ISMAR2009 except for an additional rule which gives more credits according to the difficulty level assigned to each object. More details about this contest are available on the web.
Detail Information Download